It all started back in 2017. As an avid chess player, I came up with an idea after reading about NASA’s Kepler discovery of a star system that has the potential to sustain life, 62f. What a great baseline for a game concept. 

 

From there, Aaron and I started a conversation about re-inventing Chess. Wrong. By that we meant, it was a good idea to create the next generation of the chess game. After all, chess is the longest civilization game.

 

Aaron then contacted his video game buddy Jeremy and Tyler to help develop the concept. The key is creating a new way to move the pieces. Hence, the move card to dictate the movement. Up next is the power card and SPR-8 markers. These unique strategic tools have the ability to increase the movement range of your piece as well as downgrade the range of your opponent’s piece. How can you have a galactic game without black hole. So, we injected havoc and chaos with the most powerful force in the universe, the black hole. That is the mechanics of the Power62 game play.

 

7 BETA Game set for Gen Con

7 BETA Game set for Gen Con

5 BETA Game set for Gen Con

5 BETA Game set for Gen Con

1 Game conept

1 Game conept

3 Beta Test before Gen Con

3 Beta Test before Gen Con

2 Game conept

2 Game conept

4 Beta Test before Gen Con

4 Beta Test before Gen Con

You asked, what does all this have to do with NASA's star system 62?

 

NASA’s Kepler has only 5 planets so I created the sixth which is a non-rotating planet. NASA named the planets b, c, d, e and f. So I thought it makes sense to start with ‘a’. Then I named them Arango, Bannoo, Chupanzi, Devo, Erax and Fodo accordingly.

 

 

After the planets are named I proceeded to give each a character and personality. Anrango is a hot/cold planet because it is stationary. Bannoo is basically a liquid planet. Chupanzi’s vegetation is a take off on Africa’s Jungles and plains. Devo is a gas planet so everything is aviary based. Erax was a robust planet until industrialization turned it into a desert. Finally, Fodo, is identical to earth.

 

By establishing the planets with a storyline I then turn to Kate Queen to write three movie scripts about life in the Star System 62. Based on an Overlord Kronaarg, on planet Erax, he discovers a mineral called Eranium (Er392). Eranium is a hundred times more powerful than that of Uranium here on Earth. The enrichment process is controlled by a control key called EPK (Eranium Processor Key). So, whoever controls the EPK will dominate the galaxy. All this became the objective in our tabletop game. Capturing the EPK or the Emperor.

Now that we have created a game concept based on a great storyline. What's next? My dear Watson, the Proof of concept.

We rented a space in Gen Con 2018 to test the game play. Boom! They loved the game play. There were many suggestions to clarify the game rules. Another idea we have is to incorporate Terrain Obstacle. This obstacle will further shake up the game, by adding effects from the inherent attributes of the landscape you're fighting in. Now we truly gave a game that requires you to change your strategy according the the draw of the strength of your cards.

 

With the proof of concept behind us we now focus on the graphics and mini designs. Back in the studio Ro, Glenn, Scott and Tyler started a total overhaul. The result is a totally redesigned game boards, game cards and game box. Another suggestion out of Gen Con is to create an affordable version. So we did, we have created a v1.0 Core Game with Standees and a v2.0 Collectible Game with Minis.

14 BETA Game test at Gen Con

14 BETA Game test at Gen Con

12 BETA Game test at Gen Con

12 BETA Game test at Gen Con

13 BETA Game test at Gen Con

13 BETA Game test at Gen Con

11 BETA Game test at Gen Con

11 BETA Game test at Gen Con

10 BETA Game test at Gen Con

10 BETA Game test at Gen Con

9 BETA Game test at Gen Con

9 BETA Game test at Gen Con

8 BETA Game test at Gen Con

8 BETA Game test at Gen Con

6 BETA Game set for Gen Con

6 BETA Game set for Gen Con

Ahh yes, the minis. We went to Gen Con with 3D FDM printed minis mixed in with first generation resin print. Then came FormLab, we were able to bring it up to the next level. We also made the minis twice the size to showcase the detail. Finally, the drop test, you know the kind where your elbow will push the piece off the table. Bad news, the resin shattered. Then came the good news: a new resin called ABS. It's better but still breaks. Now we are testing with Nylon strength resin. By production we will have the confidence of producing a reliable mini.

Since the beginning, we are now into the 3rd generation of game design and development. For the production run we will have the fourth generation as the First Edition production run. The pictures shown here are from the third generation development. In our current website you're looking at the final production prototype. Pictures of the final production run will be posted on our social media account.

 

One thing that did not change during this ambitious process is how much fun it is. We never lost sight of that. We did not reinvent Chess but we sure made it a lot more fun and exciting to play.

20 3rd geneeration

20 3rd geneeration

22 Early test vs final prototype

22 Early test vs final prototype

21 Final prototype Game

21 Final prototype Game

19 3rd geneeration

19 3rd geneeration

18 2nd geneeration

18 2nd geneeration

17 2nd geneeration

17 2nd geneeration

16 2nd generation

16 2nd generation

15 2nd generation

15 2nd generation